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Dota 6.60英文版    [立即下载]

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    6.60 变更详细
    ===============
    ############
    ## Heroes ##
    ############

    * Added a new hero Batrider to the Scourge [details below]
    * Added a new hero Tauren Chieftain to the Sentinel [details below]
    * Lightning Revenant: Reworked [details below]

    * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
    * Medusa: Replaced Purge with a new ability Stone Glaze [details below]
    * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
    * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
    * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
    * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
    * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
    * Rogue Knight: Reworked how Stormbolt works [details below]
    * Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
    * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
    * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
    * Ogre Magi: Reworked Multicast chance mechanism [details below]
    * Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
    * Troll Warlord: Replaced Feror Aura with a new ability Fervor (works like Beastmaster's passive used to)
    * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
    * Anti-Mage: Reworked Mana Void damage mechanism (now deals damage to units near the target equal to the damage of the initial target took from the mana void)
    * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
    * Treant Protector: Reworked Eyes in the Forest [details below]

    * Admiral: Lowered Agility (18->11) and Agility Per Level (1.7->1.3)
    * Axe: Lowered Base Armor by 1 point (2.8->1.8)
    * Bane Elemental: Improved cast range on Enfeeble (800->1000)
    * Bristleback: Improved Base Intelligence growth by 0.6
    * Bristleback: Improved side angles on Bristleback (90->110)
    * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
    * Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
    * Crystal Maiden: Lowered Brilliance Aura  (0.75/1.5/2.25/3->0.5/1/1.5/2)
    * Dark Seer: Improved Vacuum cast range (600->800)
    * Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
    * Dark Seer: Vacuum no longer goes through magic immunity
    * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
    * Death Prophet: Witchcraft no longer gives movement speed bonus
    * Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
    * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
    * Invoker: Improved Alacrity duration (6->8)
    * Keeper of the Light: Changed Mana Leak stun into a slow (2 sec, 60 %)
    * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
    * Lifestealer: Removed the initial stun effect from Open Wounds
    * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
    * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2,40/4,60/6) and lowered duration (10->8)
    * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
    * Lone Druid: Improved True Form's melee attack range (100->150)
    * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of required a target
    * Lone Druid: Removed One from True Form
    * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
    * Lord of Avernus: Lowered Death Coil cooldown (7->6 cd)
    * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
    * Luna: Increased Lunar Blessing aura range (300->900)
    * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 cd)
    * Magnataur: Improved attack animation time
    * Magina: Undid recent buffs to base strength (21->16)
    * Naga Siren: Reduced collision size (24->8)
    * Naga Siren: Lowered Mirror Image cast time
    * Naga Siren: Lowered Mirror Image cooldown (50->40 cd) and manacost (85/105/130/150 to 70/80/90/100)
    * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
    * Necrolyte: Lowered Strength per level (2.0->1.5)
    * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12)
    * Pandaren Brewmaster: Improved Fire Panda's immolation (10/10/30->15/30/45)
    * Pugna: Life Drain max range improved by 50 and it's cast range is now equal to its max range
    * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5
    * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    * Sacred Warrior: Removed the cap on Burning Spears
    * Shadow Fiend: Improved Presence of the Dark Lord armor reduction
    (1/2/3/4->2/3/4/5)
    * Shadow Priest: Lowered Shallow Grave cooldown
    (80/60/40/20->54/40/26/12 cd)
    * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
    * Slardar: Slithereen Crush damage type is now Physical type
    * Spectre: Restored some vision back to Spectral Dagger path
    * Spirit Breaker: Improved AoE on Empowering Haste and added 2% more movement speed bonus
    * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
    * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
    * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17
    dur/cd)
    * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
    * Templar Assassin: Refraction is now an instant cast ability
    * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
    * Tinker: Restricted Black King Bar from refreshing
    * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44 and Cooldown from 8 -> 15/12/9/6
    * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2)
    * Undying: Lowered Base Armor by 3 points (6->3)
    * Undying: Tombstone no longer spawns zombies to attack fogged units
    * Ursa Warrior: Rescaled Overpower from 100/200/300/400 with 5 attack count to a constant 400 with 3/4/5/6 attacks
    * Vengeful Spirit: Improved Strength Per Level by 0.5
    * Vengeful Spirit: Improved Command Aura range (450->900)
    * Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AoE slightly (350->300)
    * Vengeful Spirit: Now has normal Attack Cooldown Time (1.77->1.7)
    * Windrunner: Lowered Base Attack time (1.6->1.5)
    * Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than waiting for the chain lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
    * Improved the text presentation of -switch a little bit so the text is less intrusive

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